Objectivism in Video Games:
Reason, Choice, and Consequence
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Introduction
Video games are often dismissed as entertainment without philosophy.
That is a mistake.
Unlike films or novels, video games place the individual at the center of action.
The player chooses.
The player acts.
The player faces consequences.
This structure makes video games one of the few modern cultural mediums where
choice, responsibility, and cause and effect
are not merely stated — but experienced.
These principles stand at the core of
Objectivism as defined by Ayn Rand.
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Why Video Games Are Naturally Compatible With Objectivism
Objectivism holds that man survives by the use of reason applied to reality.
Life requires choice.
Choice requires consequences.
Video games operate on the same principle.
You do not succeed because you are entitled.
You succeed because you understand the system, master the mechanics, and act correctly.
Failure is not a moral injustice.
It is feedback from reality.
This reflects the same metaphysical foundation explained in
Aristotle and Objectivism:
reality exists independently of wishes, emotions, or intentions.
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BioShock: The Most Famous Misrepresentation of Objectivism
Any discussion of Objectivism in video games inevitably leads to BioShock.
Rapture is often presented as a world built on Ayn Rand’s philosophy.
It is not.
BioShock does not depict Objectivism.
It depicts a society where all restraints on force have collapsed.
Objectivism does not advocate anarchism.
It does not reject law.
It does not glorify unregulated power.
On the contrary, Objectivism requires an objective legal system whose sole purpose
is the protection of individual rights.
Rapture lacks rights, lacks law, and lacks any objective control of force.
What collapses is not capitalism, but a society where coercion becomes unrestricted.
BioShock critiques a strawman — not the philosophy represented by
John Galt,
who embodies rational independence within a framework of rights.
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Games That Reflect Objectivist Values — Without Naming Them
Some games reflect Objectivist values structurally, not ideologically.
Factorio rewards rational planning, production, and long-term thinking.
Progress comes from understanding reality and acting consistently.
Minecraft, in its survival mode, presents a world indifferent to intention.
Resources must be earned.
Shelter must be built.
Reality responds only to action.
Kerbal Space Program enforces respect for physics.
There is no narrative mercy.
Mistakes are punished by reality itself.
Deus Ex emphasizes choice, consequence, and individual judgment over moral collectivism.
These games do not preach Objectivism.
They simply obey causality.
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Games That Reject Objectivism — And Why
Other games explicitly reject the Objectivist moral framework.
The Last of Us moralizes sacrifice and treats personal values as morally suspect.
Spec Ops: The Line imposes guilt regardless of rational context, condemning action itself.
Disco Elysium elevates nihilism, dependency, and self-destruction as moral depth.
From an Objectivist perspective, these games replace reason with emotional coercion
and responsibility with moralized suffering.
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The Player as a Moral Agent
In Objectivism, morality is not about obedience.
It is about action guided by reason.
Video games place the player in exactly that position.
You decide how to act.
You choose what to build, what to risk, what to preserve — and what to reject.
No collective absorbs the consequences.
The player is not a spectator.
He is a moral agent.
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Why No Game Is Fully Objectivist — Yet
No major video game fully embraces Objectivism.
Not because it is impossible —
but because modern culture remains hostile to rational self-interest.
A fully Objectivist game would reject moral guilt,
refuse forced sacrifice,
and treat achievement as a virtue rather than a sin.
The medium is ready.
The philosophy is not yet accepted.
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Conclusion
Video games reveal a truth modern culture often avoids:
reality responds to action, not intention.
They reward understanding.
They punish error.
They make responsibility unavoidable.
For these reasons, video games are one of the most fertile cultural grounds
for Objectivist ideas today.
Life is interactive —
and no one plays it for you.